Nov 11, 2005, 04:26 AM // 04:26
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#121
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Academy Page
Join Date: May 2005
Guild: Sacred Blood
Profession: R/
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I enjoyed the update in its entirety. I like the new challenges
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Nov 11, 2005, 04:26 AM // 04:26
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#122
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
Originally Posted by killer toast
well we got what we wanted people saying "these people dumb not moveing out of aoe spells LoLzOrZ" oh well i dont mind though because im a runner
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If they made running much easier, you're out of the job, cause noone will pay you any more.
cause
and
effect
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Nov 11, 2005, 04:28 AM // 04:28
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#123
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Ascalonian Squire
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Quote:
Originally Posted by Zoolooman
Yes, it is my idea. Many of the end-game mobs contain a dozen or more level 22+ monsters, all capable of outdamaging humans in a straight up conflict. The only advantage they lack is intelligence. They aren't smart enough to focus fire, they aren't smart enough to dodge, and they aren't smart enough to intelligently heal.
Even under this balanced model, many of the areas were considered very hard. Defend North Kryta, the Fissure of Woe, and certain fights in Sorrow's Furnace leap to mind. Even excellent groups with good builds have failed in these fights, and that's when the enemy wasn't smart enough to dodge.
Let me repeat the important point. The monster mobs have EVERY advantage except intelligence (and a long, customizable skillbar). They have more armor, more health, more damage, and greater numbers. Their idiocy was what made them balanced.
PvP and PvE aren't the same game, and they shouldn't have to be. This is why many skills are obviously not made for effective PvE, and vice versa. Why should that change now? Because is not an answer.
Also, I'm disgusted by your low brow insult. Are you so incapable of meeting the arguments against this change, that you have to believe the arguers are unable to "think for themselves and come up with their own build?" Have some dignity man. Ad hominem attacks will not win you the argument, and will only lead to flames.
btw, the best energy management elite for a monk is a necro spell. Such tidbits are irrelevant.
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Amen
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Nov 11, 2005, 04:28 AM // 04:28
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#124
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Krytan Explorer
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How many people in this thread have gone in and actually played for a while after the update?
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Nov 11, 2005, 04:28 AM // 04:28
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#125
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Ascalonian Squire
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I've played an elementalist from the day I got Guild Wars and I've gone through pretty much every element. Started out with Fire, and moved through air earth and water. Right now I play a spiker/earth ward hybrid caster in both pve and pvp. Even my r/e doesn't equal the damage output of my air/earth elementalist. I for one am happy to see this change to the AI from a strictly gameplay sense. The damage to the economy is another matter entirely. I can't see this change affecting a good spiker at all, and it will definitlely bring alternative ways of playing to the forefront. It's good to have even if it just stirs things up a little.
As for the economy, I see it temporarily driving prices through the roof. (Buy ectos now if you can) While later on prices will fall again as people realise that there just isn't that much gold coming into the eceonomy anymore. Running is viable suer, but it doesn't actually produce gold, only farming does that, and as of right now it seems to be pretty non-viable.
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Nov 11, 2005, 04:29 AM // 04:29
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#126
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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i have
farming is slow now and very slow i mean
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Nov 11, 2005, 04:29 AM // 04:29
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#127
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Frost Gate Guardian
Join Date: Apr 2005
Profession: E/Mo
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Well, in the next 2 weeks or so, I'm off to WoW as well. 2/4 of my characters were completely killed by the nerf, and I refuse to buy them new armor, new skills, and new equipment. Farming was the only thing keeping me playing, and it's now denied to me. Good game, Anet... You just lost a very good customer: I've spent $100 on GW and the Guide. 1,211 hours. It's clear that PvE players are no longer welcome in Guild Wars, and so I take the hint, and take my money to a more open-minded company. For the record, I highly doubt I will ever purchase any GW expansions, but I was intending on purchasing all of them before this update. I may browse the Guru, and log on once every great while, but on the whole, I'm done with GW.
So long, and thanks for all the fish!
Chance Folly
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Nov 11, 2005, 04:30 AM // 04:30
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#128
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Ascalonian Squire
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Well, say good-bye to my echo nuker.
The whole PvE game is based on maintaining aggro, and if thats not a possibility, I consider the game broken.
It's not "great, because we'll have to find a new way to blah blah, its interesting", all it means is that it will take a week before someone decides what the new flavor is to replace/aid AOE nukes... it's not like people are going to start inviting mesmers and rangers in PvE and balance it out so we're all a happy, singing-by-the-campfire family. Maybe groups will bring a water ele to freeze people in place before the nukers nuke, or have tanks bring attacks that cripple, but it definitely isn't going to be some revolutionary move that makes the game fun again for so-and-so. People will figure out what works best, and use that and only that until the next batch whines until that gets "nerfed" too. Lather, rinse, repeat.
This is a load if you ask me. Not just because it screws my PvE char over, which it does, but because it screws whole groups over... area's like FoW and UW were hard enough with stupid monsters and 2 dual echo nukers, having monsters ignore aggro and move around doing whatever they want doesn't sound like fun. Getting slaughtered at the entrance to an area isn't my idea of "challenging and interesting". I've yet to try this update out, so I don't know exactly how it works, maybe I'm overreacting... but if it renders my nukes useless because people whined about imbalances, I'm not happy. I made my echo nuker because he was a needed class, I ADAPTED to the game. Why does the game have to change for people? I don't necessarily mind adapting again, but who's to say that will last? How long will I play the next build before people decide that needs to go too?
After trying to get through the ROF missions with a hundred groups of morons, I can tell you the PvE game did not need to get any harder.
Just my two bits.
Last edited by Whosaidwhatnow; Nov 11, 2005 at 04:35 AM // 04:35..
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Nov 11, 2005, 04:30 AM // 04:30
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#129
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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Quote:
Originally Posted by AeroLion
How many people in this thread have gone in and actually played for a while after the update?
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i did ...
--------------------------
Well, in the next 2 weeks or so, I'm off to WoW as well. 2/4 of my characters were completely killed by the nerf, and I refuse to buy them new armor, new skills, and new equipment. Farming was the only thing keeping me playing, and it's now denied to me. Good game, Anet... You just lost a very good customer: I've spent $100 on GW and the Guide. 1,211 hours. It's clear that PvE players are no longer welcome in Guild Wars, and so I take the hint, and take my money to a more open-minded company. For the record, I highly doubt I will ever purchase any GW expansions, but I was intending on purchasing all of them before this update. I may browse the Guru, and log on once every great while, but on the whole, I'm done with GW.
So long, and thanks for all the fish!
Chance Folly
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good ... happy grind in wow
Last edited by neoteo; Nov 11, 2005 at 04:34 AM // 04:34..
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Nov 11, 2005, 04:32 AM // 04:32
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#130
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Ascalonian Squire
Join Date: Jul 2005
Location: Salt Lake City
Guild: Guild of the Burninators
Profession: E/Mo
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Quote:
Originally Posted by Zoolooman
Also, I'm disgusted by your low brow insult. Are you so incapable of meeting the arguments against this change, that you have to believe the arguers are unable to "think for themselves and come up with their own build?" Have some dignity man. Ad hominem attacks will not win you the argument, and will only lead to flames.
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Good point, and I'd hate to see this thread devolve into a flame war. But one of the reasons that I bought GW is because I hated the limitations on viable builds in D2. I'm starting to feel that GW is the same way -- not because you can't change your build, but because you're continually having to change based on the decrees of the devs.
I played a fire ele because I ENJOYED it. Changing to Water/Earth would not be as fun (for me) as a different character class. Didn't they tell us that any was you chose to play could be viable, if only you had the skill to use it well? No longer true.
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Nov 11, 2005, 04:33 AM // 04:33
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#131
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Krytan Explorer
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Quote:
Basically, anything (dmg wise) that effects multiple enemies, sends them all in a panic. Fireball, Incendiary Bonds, Ignite Arrows, Lightning Touch, Ice Spikes, etc. It's not just your "typical" AoE spells like Firestorm, Metor Shower...there are a lot more skills affected by this.
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In case anyone was wondering.... Just tested it.
Monsters do not run from Barrage.
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Nov 11, 2005, 04:33 AM // 04:33
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#132
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Frost Gate Guardian
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Wth man, it was fun with the way it was no need to add difficulty because playing with PUGS was difficult enough, and for people who say its "good" because other builds have a chance to play, well yes that is true but the common builds are the ones that do the most damage, now mission/quests will be longer and how stupid is it when monsters are attacking the monk and he throws up an AoE spell on himself then they run away? Atleast prices of runs should go down probably wont because now more people will be buying runs, I was gonna go back to pve but now I have a reason to stick to pvp i mean seriously who cares if people farm and get 1 million gold anyway? The overall purpose is just to buy armor/weapons to showoff not like there are godly unique items other than the greens
-btw message spam that idiot who reported that exploit, i liked doing that
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Nov 11, 2005, 04:33 AM // 04:33
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#133
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Ascalonian Squire
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Neo i think ur just disagreeing with us for the sake of disagreeing.If you really had fun lets see how.Post more than around 5 words.
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Nov 11, 2005, 04:34 AM // 04:34
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#134
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Wilds Pathfinder
Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
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Quote:
* Improved the character name and guild name entry dialogs
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anyone know what this meens?
i havent seen any difference in game.
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Nov 11, 2005, 04:35 AM // 04:35
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#135
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Ascalonian Squire
Join Date: Apr 2005
Location: Eastern Michigan University
Guild: Myrkandite Knights
Profession: W/R
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Simply Economics
To all of you thinking prices will go down, take an economics class:
1. Supply is now heavily constricted
2. Demand is the same
3. Prices will skyrocket
p-|d---------v-------x-
--|-d------v--------x---
r-|---d---v--------x----
--|----dv-------x-------
i-|----v---d--x---------
--|--------x--d---------
c-|------x--------d-----
--|--x----------------d-
e-|__________________
Demand
d = demand curve
x = original supply curve
v = new supply curve
As you can see, the aggregate shift in the supply curve will cause an exponential increase in prices of items. Another problem arises with the new cutoff in the amount of gold, this weakens the average player's purchasing power while inceasing the purchasing power of the rich considerably.
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Nov 11, 2005, 04:36 AM // 04:36
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#136
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Lion's Arch Merchant
Join Date: Nov 2005
Location: The Dark Side of the Moon....and I'm goin' back real soon
Guild: Guildless
Profession: R/Mo
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worst update ever
This update will make LOTS of loyal players that play the game for PvE switch to another game. I believe there are a few good points to it but
I just watched an Avicara run away from me when I used 100 blades and a minute later the same thing happened with final thrust...its total BS!!!
now I have 4 useless characters and I am not into PvP at all. as far as the running...great..now you can make the droks run...ahem..walk now with a level 5 (maybe a little sarcastic but hey)...excellent...level 5 players that wont kill but buy Ebay gold and get run through the entire game.....absolutely ridicuolous....A net is going to see a dramatic drop in purchases of this game and people playing the game...I'm sure everyone will adapt eventually but right now its crap and I might take a break from this "used to be fun" game..
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Nov 11, 2005, 04:36 AM // 04:36
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#137
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Ascalonian Squire
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@Johnnybegood; I think the refers to the creation dialogs, ie making a new guild or character.
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Nov 11, 2005, 04:36 AM // 04:36
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#138
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Ascalonian Squire
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Quote:
Originally Posted by jonnybegood
anyone know what this meens?
i havent seen any difference in game.
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try deleting a char and remaking(the name input is different)
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Nov 11, 2005, 04:36 AM // 04:36
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#139
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Frost Gate Guardian
Join Date: Aug 2005
Location: Columbus, WI
Guild: Scions of the Forgotten Empire
Profession: Mo/
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another ridiculous un-needed update....woot...stick it to the farmers another time. What next? How about....the game gives you a message when you try to leave a zone by yourself saying you must be in a group sorry. I have a feeling prices are going to go up....woot I love updates....woot
Thank goodness I dont pay a monthly fee for this.
Last edited by curserwigger; Nov 11, 2005 at 04:42 AM // 04:42..
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Nov 11, 2005, 04:37 AM // 04:37
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#140
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Ascalonian Squire
Join Date: Nov 2005
Location: No longer on these forums.
Guild: Benevolent Order Of Mercenaries
Profession: W/Mo
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Good. Maybe my water mage will actually have friends now.
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